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C/C++ Source or Header
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1993-08-15
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6KB
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227 lines
/*
* Copyright (c) 1993 Michael D. Bayne.
* All rights reserved.
*
* Please see the documentation accompanying the distribution for distribution and disclaimer information.
*/
#include <exec/types.h>
#include <exec/memory.h>
#include <intuition/intuition.h>
#include <intuition/screens.h>
#include <dos/dos.h>
#include <graphics/gfxbase.h>
#include <graphics/gfxmacros.h>
#include <graphics/copper.h>
#include <graphics/videocontrol.h>
#include <hardware/custom.h>
#include <clib/exec_protos.h>
#include <clib/intuition_protos.h>
#include <clib/graphics_protos.h>
#include <clib/alib_protos.h>
#include <clib/utility_protos.h>
#include "Moire.h"
#include "/defs.h"
#include "/utility.h"
struct mPrefObject {
LONG xSpeed, ySpeed, Trail, numLines, Cycle;
};
#pragma libcall GfxBase LoadRGB32 372 9802
extern struct mPrefObject nP;
extern ULONG Depth, Mode;
extern UBYTE *prefData;
VOID agaInit( struct Screen *Screen, LONG numCols )
{
ULONG *agaTable, i, tPos;
agaTable = AllocVec(( numCols*3 + 2 )*sizeof( ULONG ), MEMF_CLEAR );
agaTable[0] = ( numCols<<16 );
agaTable[1] = agaTable[2] = agaTable[3] = 0;
tPos = 3;
for( i = 1; i < numCols/3+1; ++i ) {
agaTable[++tPos] = (0xFFFFFF)|((numCols-3*i)<<24);
agaTable[++tPos] = (0xFFFFFF)|((3*i)<<24);
agaTable[++tPos] = (0xFFFFFF);
}
for( i = 1; i < numCols/3+1; ++i ) {
agaTable[++tPos] = (0xFFFFFF);
agaTable[++tPos] = (0xFFFFFF)|((numCols-3*i)<<24);
agaTable[++tPos] = (0xFFFFFF)|((3*i)<<24);
}
for( i = 1; i < numCols/3+1; ++i ) {
agaTable[++tPos] = (0xFFFFFF)|((3*i)<<24);
agaTable[++tPos] = (0xFFFFFF);
agaTable[++tPos] = (0xFFFFFF)|((numCols-3*i)<<24);
}
agaTable[++tPos] = 0;
LoadRGB32( &(Screen->ViewPort), agaTable );
FreeVec( agaTable );
}
VOID ecsInit( struct Screen *Screen, LONG numCols )
{
UWORD Table6[] = { 0, 0x0F20, 0x0E30, 0x0C50, 0x0B60, 0x0980, 0x0890, 0x06B0,
0x05C0, 0x03E0, 0x02F0, 0x00F2, 0x00E3, 0x00C5, 0x00B6, 0x0098, 0x006B,
0x005C, 0x003E, 0x002F, 0x020F, 0x030E, 0x050C, 0x060B, 0x0809, 0x0908,
0x0B06, 0x0C05, 0x0E03, 0x0F02, 0x0F00, 0x0F00, 0x0F20, 0x0E30, 0x0C50,
0x0B60, 0x0980, 0x0890, 0x06B0, 0x05C0, 0x03E0, 0x02F0, 0x00F2, 0x00E3,
0x00C5, 0x00B6, 0x0098, 0x006B, 0x005C, 0x003E, 0x002F, 0x020F, 0x030E,
0x050C, 0x060B, 0x0809, 0x0908, 0x0B06, 0x0C05, 0x0E03, 0x0F02, 0x0F00 };
UWORD Table5[] = { 0, 0x0F20, 0x0E30, 0x0C50, 0x0B60, 0x0980, 0x0890, 0x06B0,
0x05C0, 0x03E0, 0x02F0, 0x00F2, 0x00E3, 0x00C5, 0x00B6, 0x0098, 0x006B,
0x005C, 0x003E, 0x002F, 0x020F, 0x030E, 0x050C, 0x060B, 0x0809, 0x0908,
0x0B06, 0x0C05, 0x0E03, 0x0F02, 0x0F00 };
UWORD Table4[] = { 0, 0x0E03, 0x0B06, 0x0909, 0x060B, 0x030E, 0x003E, 0x006B,
0x0099, 0x00B6, 0x00E3, 0x03E0, 0x06B0, 0x0990, 0x0B60, 0x0E30 };
UWORD Table3[] = { 0, 0x0E00, 0x0770, 0x00E0, 0x0077, 0x000E, 0x0707 };
UWORD Table2[] = { 0, 0x0E00, 0x00E0, 0x000E };
UWORD Table1[] = { 0, 0x0FFF };
UWORD *Table[6];
Table[0] = Table1; Table[1] = Table2; Table[2] = Table3; Table[3] = Table4;
Table[4] = Table5, Table[5] = Table6;
LoadRGB4( &(Screen->ViewPort), Table[Screen->BitMap.Depth-1], numCols );
}
VOID blank( VOID )
{
struct mPrefObject *mP;
struct Screen *MoireScr;
struct RastPort *rp;
ULONG numCols, i, j, k, n, Trail, xSpeed, ySpeed;
WORD Wid, Hei, **cx, **cy, *dx, *dy, nl;
if( MoireWnd ) mP = &nP;
else mP = ( struct mPrefObject * )prefData;
xSpeed = mP->xSpeed;
ySpeed = mP->ySpeed;
nl = mP->numLines;
Trail = mP->Trail;
if(!( cx = AllocVec( nl * sizeof( WORD * ), MEMF_CLEAR ))) goto exit;
if(!( cy = AllocVec( nl * sizeof( WORD * ), MEMF_CLEAR ))) goto exit;
if(!( dx = AllocVec( nl * sizeof( WORD ), MEMF_CLEAR ))) goto exit;
if(!( dy = AllocVec( nl * sizeof( WORD ), MEMF_CLEAR ))) goto exit;
if(!( MoireScr = OpenScreenTags( 0l, SA_DisplayID, Mode, SA_Depth, Depth, SA_Quiet, TRUE, SA_Behind, TRUE,
SA_Overscan, OSCAN_STANDARD, TAG_DONE ))) goto exit;
rp = &( MoireScr->RastPort );
Wid = MoireScr->Width;
Hei = MoireScr->Height;
numCols = (( 1 << rp->BitMap->Depth )-1)%3 ? ( 1 << rp->BitMap->Depth )-1 : ( 1 << rp->BitMap->Depth );
if( numCols == 1 ) numCols = 2;
for( k = 0; k < nl; k++ ) {
if(!( cx[k] = AllocVec( Trail * sizeof( UWORD ), MEMF_CLEAR ))) goto exit;
if(!( cy[k] = AllocVec( Trail * sizeof( UWORD ), MEMF_CLEAR ))) goto exit;
}
SetRGB4( &(MoireScr->ViewPort), 0, 0, 0, 0 );
switch( mP->Cycle ) {
case 0:
if( MoireScr->BitMap.Depth > 6 ) agaInit( MoireScr, numCols );
else ecsInit( MoireScr, numCols );
break;
case 1:
SetRGB4( &(MoireScr->ViewPort), 1, RangeRand( 14 ) + 1, RangeRand( 14 ) + 1, RangeRand( 14 ) + 1 );
break;
case 2:
SetRGB4( &(MoireScr->ViewPort), 1, 15, 15, 15 );
break;
case 3:
setCopperList( Hei, 1, &( MoireScr->ViewPort ));
break;
}
for( k = 0; k < nl; k++ ) {
cx[k][1] = RangeRand( Wid - 2 ) + 1;
cy[k][1]= RangeRand( Hei - 2 ) + 1;
dx[k] = RangeRand( xSpeed ) + 1;
dy[k] = RangeRand( ySpeed ) + 1;
}
i = 0; j = 0;
BlankMousePointer();
ScreenToFront( MoireScr );
while(!(SetSignal(0,0) & SIGBREAKF_CTRL_C )) {
WaitTOF();
i = (i+1) % Trail;
n = (i+1) % Trail;
j = (j+1) % 255;
if( !mP->Cycle ) SetAPen( rp, (j*(numCols-1))/255+1 );
else SetAPen( rp, 1 );
for( k = 0; k < nl; k++ ) {
if( cx[k][i] >= Wid ) {
dx[k] = -1 * RangeRand( xSpeed ) - 1;
cx[k][i] = Wid-1;
} else if( cx[k][i] < 0 ) {
dx[k] = RangeRand( xSpeed ) + 1;
cx[k][i] = 0;
}
if( cy[k][i] >= Hei ) {
dy[k] = -1 * RangeRand( ySpeed ) - 1;
cy[k][i] = Hei-1;
} else if( cy[k][i] < 0 ) {
dy[k] = RangeRand( ySpeed ) + 1;
cy[k][i] = 0;
}
}
Move( rp, cx[0][i], cy[0][i] );
for( k = 1; k < nl; k++ ) Draw( rp, cx[k][i], cy[k][i] );
if( nl > 2 ) Draw( rp, cx[0][i], cy[0][i] );
SetAPen( rp, 0 );
Move( rp, cx[0][n], cy[0][n] );
for( k = 1; k < nl; k++ ) Draw( rp, cx[k][n], cy[k][n] );
if( nl > 2 ) Draw( rp, cx[0][n], cy[0][n] );
for( k = 0; k < nl; k++ ) {
cx[k][n] = cx[k][i] + dx[k];
cy[k][n] = cy[k][i] + dy[k];
}
}
exit:
SetSignal( 0L, SIGBREAKF_CTRL_C );
if( cx ) {
for( k = 0; k < nl; k++ ) if( cx[k] ) FreeVec( cx[k] );
FreeVec( cx );
}
if( cy ) {
for( k = 0; k < nl; k++ ) if( cy[k] ) FreeVec( cy[k] );
FreeVec( cy );
}
if( dx ) FreeVec( dx );
if( dy ) FreeVec( dy );
UnblankMousePointer();
if( MoireScr ) CloseScreen( MoireScr );
}